So I’m slowly getting back to creating and documenting my artistic endeavours. I’ve recently RE-added this tattoo design of a dragon to my Deviant Art profile. I say re-added because I had it on a previous profile. To which I now have no access too (I forgot the password). Now I’m on a quest to redesign some of my old works. I felt like it was time to do them justice, and also to see how much I’ve grown as an artist myself.

sophisticatedgaming:

What makes Skyrim so good is it’s a game you can play for dozens of hours, think you’ve seen enough, give up it on for months then come back one day and discover tons of new shit. And this happens all the time.

I’ve logged about 128 hours and am still going on missions where I come upon an entirely new section of the world. Not a new board or mission, but a massive swatch of the game’s planet that I’ve never stepped foot on before. And within this swatch are dozens upon dozens of quests and unique locations and new foliage and items and enemies and, essentially, another fucking game I had no concept existed despite being more than five days into the game. Even crazier, the “wow” moments are all new, too. 

For example, yesterday I stumbled upon Fellglow Keep, a ruined fort in the east-northeast of Whiterun, on my way to a location I needed to visit to complete a current quest. After slaying my way through pretty powerful mages and necromancers using a mix of Dawnbreaker melee dipped in a potion that poisons foes’ magic, five and ice spells, and Ice Form shouts, I discover that the mage Orthorn is locked up inside a cage for stealing ancient books - books I was asked to retrieve to complete a mission I had unlocked hours ago that I completely forgot about. 

He begs me to free him despite admitting he’s a thief. I’m not sure if I trust him, and all I care about is getting those books back to their owner - the purpose of my forgotten quest. I ask him where the books are and he balks, says something about The Caller, and goes back to pleading. I walk away, leaving him locked up, thinking I’ll poke around a bit more, see if I can find the books without his help. 

Deeper into the keep I face more mages and necromancers, with an Atronach or two tossed in for good measure. I finally get to a door opposite from a bookcase on which several health and magic potions sit, so I know from my history of gaming a boss or some other tough enemy is on the other side of door. 

And I’m right. The Caller is there, a silky-spoken woman standing in the center of three podiums that are holding, yup, the books. She’s pissed I’ve been tearing through her keep, murdering her minions, mucking up all experimentations. But she’s an understanding wizard. She gives me the chance to walk away. I respond by running over and stabbing her. 

We go at it a bit and I gotta use some Fast Healing spells and potions but she’s dead relatively quickly. I take the books and head to the exit before I remember Orthorn. What would be the harm in releasing the bastard now? Who knows, his freedom might unlock a later mission, one probably as satisfying as this one was. 

I head back down into the cellar and pull the lever to let him out. I get my sword ready, because that’s another thing I know from my gaming experience: freed people like to turn on their rescuers. An hour earlier, for example, in this same keep, I freed a vampire. Her response, “Get out of my way, meat.”

But Orthorn is nothing but respectful. He even says we might meet again, suggesting that unexpected quest thing might happen. All in all, it’s been a really fun, couple hours long mission, I’m richer in gold, items and experience, and I got at least one more leg to go before I finish this quest up for good. Doesn’t get much better than that. I head for the door leading back to Skyrim and exit, feeling a sense of accomplishment and relief.

Outside are two dragons. Wow.

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